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In development

STEMApply VR Labs

A virtual engineering campus we are building for Meta Quest, starting with a guided engine valvetrain lesson. Your browser can't display the 3D campus, so the lab roster is shown below.

SA-CAMPUS / ARRIVALCampus gateway
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3D scenes are illustrative representations of the equipment each lab covers, not captures from the headset build.

What learners gain

Understand it. Practise it. Prove it.

Some things are too small, too large, too costly or too hazardous to practise on freely. In VR Labs, learners work with them directly and arrive at the real thing prepared.

  • 01

    See how complex systems fit together

    Look inside, around and through assemblies in three dimensions, and see how parts relate in space.

  • 02

    See cause and effect

    Change something and watch what follows, so the reason behind a result becomes visible, not just stated.

  • 03

    Practise again and again

    Repeat a task as often as needed without using up equipment, material or booked workshop time.

  • 04

    Build confidence first

    Rehearse the sequence before real-world practical work, so the first physical attempt is not the first attempt.

  • 05

    Make mistakes safely

    Get it wrong, see why, and try again with no live hazards. Mistakes become part of learning.

  • 06

    Create evidence of practical learning

    Capture how a learner worked, so practical progress can be reviewed rather than assumed.

Across STEM

Step inside the systems that shape the world.

Five flagship environments, each showing what a learner can inspect, manipulate, understand and practise. They are examples of a platform that spans science, technology, engineering and mathematics, not a complete list.

01 / 05 Mechanical Systems

V6 Engine & Valvetrain

Take an engine apart layer by layer and see how crankshaft, camshaft, valves and springs work as one timed system.

  • Inspect every component from any angle, including inside the assembly.
  • Manipulate parts to strip down and rebuild in the correct order.
  • Understand how valve timing links to piston motion.
  • Practise the full sequence until it is second nature.
Schematic of a V6 engine with two banks of cylinders, pistons and a crankshaft
Illustrative schematic
02 / 05 Electrical Engineering & Energy

Wind Turbine to Electrical Transformer

Follow energy from moving air through the generator and transformer to the grid, one stage at a time.

  • Inspect the nacelle, generator and transformer internals.
  • Manipulate wind speed and load to see what changes.
  • Understand why voltage is stepped up for transmission.
  • Practise reading values and tracing the path of power.
Schematic of a wind turbine feeding a transformer with a sine wave output
Illustrative schematic
03 / 05 Physics & Energy Transfer

Nuclear Reactor to Steam Turbine

An educational model of how heat becomes steam, steam becomes rotation and rotation becomes electricity.

  • Inspect a simplified reactor, heat exchanger, turbine and generator.
  • Manipulate heat input and watch the effect along the loop.
  • Understand energy transfer and conversion between each stage.
  • Practise explaining the energy chain in your own words.

A simplified teaching model of the physics. It is not operational plant training.

Simplified schematic of heat source, steam loop, turbine and generator HEATSTEAMTURBINE
Illustrative schematic
04 / 05 Aerodynamics & Flight

Aircraft, Airflow & Thrust

Make invisible airflow visible and see how wings, engines and control surfaces shape flight.

  • Inspect airflow streaming over wing sections in three dimensions.
  • Manipulate angle of attack and thrust to see lift and drag respond.
  • Understand the balance of lift, weight, thrust and drag.
  • Practise predicting what changes before you change it.
Schematic of airflow streamlines over a wing section with force arrows LIFTWEIGHTDRAGTHRUST
Illustrative schematic
05 / 05 Chemistry

Molecular Structures & Bonding

Handle molecules at human scale, see how atoms bond and how shape follows structure.

  • Inspect molecular geometry from every side.
  • Build molecules by bringing atoms together and forming bonds.
  • Explore how structure relates to properties.
  • Compare different bonding models side by side.

Chemistry content and scope are subject to subject-matter expert refinement.

Schematic of a molecule showing atoms joined by bonds
Illustrative schematic
Why VR

What changes when you learn in VR?

See what a diagram cannot show

Depth, scale, motion and hidden parts. A cut-away you can walk around beats a drawing on a page.

Learn by doing

Pick up, turn, connect and adjust. Understanding comes from interaction, not just watching.

Practise safely and repeatedly

Work through hazardous, delicate or expensive tasks with no live risk and no consumables.

Build confidence before the real thing

Arrive at the workshop, lab or plant already knowing the sequence and what to expect.

Turn practical work into evidence

Record what a learner did and how they did it, to support tutor feedback and assessment.

How a VR lesson works

A clear route from understanding to proven skill.

  1. 01

    Explore

    Look around the equipment or concept, and see how it fits together before touching anything.

  2. 02

    Guided Practice

    Follow step-by-step prompts and feedback while carrying out the task for the first time.

  3. 03

    Independent Practice

    Work without prompts. Repeat, make mistakes, correct them and build fluency.

  4. 04

    Assessment & Evidence

    Show what you can do. The attempt is captured so progress can be reviewed.

STEM Enterprise

Your equipment. Your procedures. Your people.

Colleges, manufacturers and technical organisations can turn their own real equipment, processes, procedures and workforce skills into structured immersive training, with guided learning, practical interaction and assessment built in.

  • Equipment familiarisation
  • Operating procedures
  • Assembly and disassembly
  • Maintenance
  • Process understanding
  • Inspection
  • Fault finding
  • Safety-critical sequences
  • Employee and student assessment
  1. Understandthe equipment or process
  2. Createthe digital environment
  3. Buildguided practical learning
  4. Addassessment and evidence
  5. Deployrepeatable training

Don’t just learn how something works.
Step inside it.

VR Labs is one of three connected directions of STEM Applied Learning: STEM Learn, STEM VR Labs and STEM Enterprise. Visuals on this page are illustrative.